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 Learning Automata


$L^*LM$: Learning Automata from Examples using Natural Language Oracles

arXiv.org Artificial Intelligence

Expert demonstrations have proven an easy way to indirectly specify complex tasks. Recent algorithms even support extracting unambiguous formal specifications, e.g. deterministic finite automata (DFA), from demonstrations. Unfortunately, these techniques are generally not sample efficient. In this work, we introduce $L^*LM$, an algorithm for learning DFAs from both demonstrations and natural language. Due to the expressivity of natural language, we observe a significant improvement in the data efficiency of learning DFAs from expert demonstrations. Technically, $L^*LM$ leverages large language models to answer membership queries about the underlying task. This is then combined with recent techniques for transforming learning from demonstrations into a sequence of labeled example learning problems. In our experiments, we observe the two modalities complement each other, yielding a powerful few-shot learner.


Spiking based Cellular Learning Automata (SCLA) algorithm for mobile robot motion formulation

arXiv.org Artificial Intelligence

In this paper a new method called SCLA which stands for Spiking based Cellular Learning Automata is proposed for a mobile robot to get to the target from any random initial point. The proposed method is a result of the integration of both cellular automata and spiking neural networks. The environment consists of multiple squares of the same size and the robot only observes the neighboring squares of its current square. It should be stated that the robot only moves either up and down or right and left. The environment returns feedback to the learning automata to optimize its decision making in the next steps resulting in cellular automata training. Simultaneously a spiking neural network is trained to implement long term improvements and reductions on the paths. The results show that the integration of both cellular automata and spiking neural network ends up in reinforcing the proper paths and training time reduction at the same time.


New intelligent defense systems to reduce the risks of Selfish Mining and Double-Spending attacks using Learning Automata

arXiv.org Artificial Intelligence

In this paper, we address the critical challenges of double-spending and selfish mining attacks in blockchain-based digital currencies. Double-spending is a problem where the same tender is spent multiple times during a digital currency transaction, while selfish mining is an intentional alteration of a blockchain to increase rewards to one miner or a group of miners. We introduce a new attack that combines both these attacks and propose a machine learning-based solution to mitigate the risks associated with them. Specifically, we use the learning automaton, a powerful online learning method, to develop two models, namely the SDTLA and WVBM, which can effectively defend against selfish mining attacks. Our experimental results show that the SDTLA method increases the profitability threshold of selfish mining up to 47$\%$, while the WVBM method performs even better and is very close to the ideal situation where each miner's revenue is proportional to their shared hash processing power. Additionally, we demonstrate that both methods can effectively reduce the risks of double-spending by tuning the $Z$ Parameter. Our findings highlight the potential of SDTLA and WVBM as promising solutions for enhancing the security and efficiency of blockchain networks.


Energy-frugal and Interpretable AI Hardware Design using Learning Automata

arXiv.org Artificial Intelligence

Energy efficiency is a crucial requirement for enabling powerful artificial intelligence applications at the microedge. Hardware acceleration with frugal architectural allocation is an effective method for reducing energy. Many emerging applications also require the systems design to incorporate interpretable decision models to establish responsibility and transparency. The design needs to provision for additional resources to provide reachable states in real-world data scenarios, defining conflicting design tradeoffs between energy efficiency. is challenging. Recently a new machine learning algorithm, called the Tsetlin machine, has been proposed. The algorithm is fundamentally based on the principles of finite-state automata and benefits from natural logic underpinning rather than arithmetic. In this paper, we investigate methods of energy-frugal artificial intelligence hardware design by suitably tuning the hyperparameters, while maintaining high learning efficacy. To demonstrate interpretability, we use reachability and game-theoretic analysis in two simulation environments: a SystemC model to study the bounded state transitions in the presence of hardware faults and Nash equilibrium between states to analyze the learning convergence. Our analyses provides the first insights into conflicting design tradeoffs involved in energy-efficient and interpretable decision models for this new artificial intelligence hardware architecture. We show that frugal resource allocation coupled with systematic prodigality between randomized reinforcements can provide decisive energy reduction while also achieving robust and interpretable learning.


Extended Distributed Learning Automata:A New Method for Solving Stochastic Graph Optimization Problems

arXiv.org Artificial Intelligence

In this paper, a new structure of cooperative learning automata so-called extended learning automata (eDLA) is introduced. Based on the proposed structure, a new iterative randomized heuristic algorithm for finding optimal sub-graph in a stochastic edge-weighted graph through sampling is proposed. It has been shown that the proposed algorithm based on new networked-structure can be to solve the optimization problems on stochastic graph through less number of sampling in compare to standard sampling. Stochastic graphs are graphs in which the edges have an unknown distribution probability weights. Proposed algorithm uses an eDLA to find a policy that leads to an induced sub-graph that satisfies some restrictions such as minimum or maximum weight (length). At each stage of the proposed algorithm, eDLA determines which edges to be sampled. This eDLA-based proposed sampling method may result in decreasing unnecessary samples and hence decreasing the time that algorithm requires for finding the optimal sub-graph. It has been shown that proposed method converge to optimal solution, furthermore the probability of this convergence can be made arbitrarily close to 1 by using a sufficiently small learning rate. A new variance-aware threshold value was proposed that can be improving significantly convergence rate of the proposed eDLA-based algorithm. It has been shown that the proposed algorithm is competitive in terms of the quality of the solution